![Miror](/img/default-banner.jpg)
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- Просмотров 391 454
Miror
Норвегия
Добавлен 28 май 2006
Roest Coffee Roaster - Behind the scenes | Animation
This is work done for the great guys at Roest - www.roestcoffee.com/ - showing behind the exterior shell of their coffee roaster.
Our goal was to capture the attention through a short, sharp and concise animation, and educate their clients in how their coffee roaster works.
Technical Info:
Model prepared using Siemens NX (including Motion Graphics)
Rendered using KeyShot 9
Post-processed in After Effects.
Our goal was to capture the attention through a short, sharp and concise animation, and educate their clients in how their coffee roaster works.
Technical Info:
Model prepared using Siemens NX (including Motion Graphics)
Rendered using KeyShot 9
Post-processed in After Effects.
Просмотров: 9 657
Видео
[KeyShot 9 - New Features] RealCloth 1 - From CAD to soft fabric
Просмотров 30 тыс.4 года назад
► LINKS The Course is OUT. Save 30% until Friday January 31: gumroad.com/l/ks9/earlybird Esben Oxholm RUclips: ruclips.net/channel/UCrmRxJbRc9RCDXc5m4HP97g Instagram: esbenoxholm RenderWeekly website: www.renderweekly.com/ RenderWeekly on Instagram: renderweekly ► DESCRIPTION In this tutorial, I'll show you how to utilize the new material RealCloth in KeyShot 9. Si...
[KeyShot 9 - New Features] RealCloth 2 - CAD to Marvelous Designer to KeyShot
Просмотров 6 тыс.4 года назад
► LINKS The Course is OUT. Save 30% until Friday January 31: gumroad.com/l/ks9/earlybird Esben Oxholm RUclips: ruclips.net/channel/UCrmRxJbRc9RCDXc5m4HP97g Instagram: esbenoxholm RenderWeekly website: www.renderweekly.com/ RenderWeekly on Instagram: renderweekly MoI3D: moi3d.com/download.htm Marvelous Designer: www.marvelousdesigner.com/product/pricing ► DESCRIPTIO...
[NX CAD] How to model a custom Microphone grille
Просмотров 3,8 тыс.5 лет назад
Download the resources used (Grille template and microphone example) in this video from our website: miror.no/tutorial-how-to-model-a-microphone-grille/ This tutorial demonstrates a technique to model a visually accurate microphone grille of almost any shape. It is assumed that the viewer knows about basic modeling and slightly more advanced content like how NURBS influences models.
Making Welds in KeyShot from CAD geometry
Просмотров 19 тыс.5 лет назад
Go to gumroad.com/l/CADweld to download textures and other content used in this video. Use discount code "weldme" to download it for free! This is an introduction to Local UV Mapping of NURBS in KeyShot. You can utilize the flow of the NURBS for local UV Mapping, and we will be doing this using some welding textures in this video. Please leave a comment if you have any questions or other feedba...
NX CAE | Design Simulation intro
Просмотров 10 тыс.8 лет назад
NX Design Simulation is a simplified FEA application within NX. The application is meant for Design Engineers without expertise in FEA-analyses, and enables non-experts to do initial structural linear analyses of a design. By utilizing this in your company, you can not only make sure that your design engineers can take smarter choices when designing components, but you will also relieve your an...
NX MCD | Roller Chain Simulation Tutorial
Просмотров 24 тыс.8 лет назад
Go to nxportalen.com/27-roller-chain-simulation/ to download the finished simulation. In this tutorial we will utilize Mechatronics Concept Designer, a physics based application witin NX, to simulate a roller chain mechanism.
NX10 Teaser | Roller Chain Simulation / Animation
Просмотров 7 тыс.8 лет назад
Here's a teaser for what we are planning to teach you in our next tutorial, in the use of Mechatronics Concept Designer in NX10. We are just having too much fun with this application.
NX Realize Shape | 5 - Import OBJ Wavefront
Просмотров 22 тыс.8 лет назад
In this fifth and final lesson in the NX Realize Shape course, we'll look at how we can import and manipulate geometry from the OBJ Wavefront format. We'll have a look at the following: 00:15 - Introduction 01:15 - Importing a coarse mesh (head) 01:55 - Transform filtering tips (falloff object) 03:15 - Importing a multibody subdivision model (chair) 03:40 - Making an assembly of the subdivision...
NX Realize Shape | 4 - Design Configurations
Просмотров 17 тыс.8 лет назад
In this tutorial, we'll have a look at how you can quickly generate multiple design iteration of a design by utilizing assembly functionality. The model used as a basis for this tutorial can be downloaded at www.nxportalen.com (will be uploaded soon) In detail, we'll look at the following: 00:09 - Introduction 00:42 - Setting up the foundation 01:09 - Pattern Component 01:37 - Make parts unique...
NX Realize Shape | 3 - Road Bike Concept Design
Просмотров 48 тыс.8 лет назад
Click the link nxportalen.com/realize-shape-lesson-3/ to download the NX10 model starting point of this frame design. In the third tutorial in the NX Realize Shape course, we'll finish up the concept design of a road bike. We'll cover the following topics: 01:12 - Defining Cage Polylines 01:41 - Tube Cage 01:52 - Fill Command 02:19 - Bridge Face explained 03:26 - Making a hole using Bridge Face...
NX Realize Shape | 2 - Joystick Design
Просмотров 35 тыс.8 лет назад
Second part of the realize shape introduction course, taking the tools a step forward: 01:05 - Raster Image 02:40 - Realize Shape 03:13 - Transform with view option 03:45 - Speed Shaping 1 04:50 - Increased facet resolution 05:25 - Set Continuity 05:35 - Set Weight 06:10 - Speed Shaping 2 07:16 - Subdivide Face 07:40 - Scale cage face 08:55 - Sketching buttons 09:38 - Making the buttons 11:20 -...
NX Realize Shape | 1 - Introduction
Просмотров 66 тыс.8 лет назад
NX Realize Shape was introduced with NX9. This is an intuitive and robust freeform modeling toolset which provides any user with minimum knowledge the ability to generate high quality advanced shapes using NX. At NX-Portalen, we want to provide you with some tutorials to get you kicked off in the correct direction in the use of Realize Shape. Even though it provides you with a very intuitive to...
Parametric Ship Design in NX
Просмотров 24 тыс.10 лет назад
This is a result from a Master thesis written by Magnus Skogsfjord and Christoffer Rognseth at the Norwegian University of Science and Technology. The project was done in collaboration with Wärtsilä Ship Design and Summit Norway. The video demonstrates a result of a parametrically controlleg geometry of a PSV hull, where we've used NX with a combination of advanced modelling tools, expressions ...
Violin - Corelli Tartini
Просмотров 1,3 тыс.10 лет назад
Model made in NX by Sondre Kvam. Rendered in Keyshot by Magnus Skogsfjord.
Roller chain modelling - UGS NX 7.51 - Part 2
Просмотров 24 тыс.13 лет назад
Roller chain modelling - UGS NX 7.51 - Part 2
Roller chain modelling - UGS NX 7.51 - Part 1
Просмотров 20 тыс.13 лет назад
Roller chain modelling - UGS NX 7.51 - Part 1
This is exactly how a tank tred and track work
We need dinosaur design
Minute Tutor 6.31 Can you please explain further? I still don't understand. Thank you.
greatest tutorial
Gracias, :)
very good video man! stunning!
Very nice
I've been using keyshot for years and this is indeed one of the best animations rendered in this software I've seen, hats off.
Thank you friend..!🙂
Nice work, was the test also rendered in keyshot ?
Thank you! What test are you referring to?
@@Miror Sorry, it's the floating text I meant.. and the light streak was done in post processing ? Using houdini or Aftereffect or something similar right? Very classy indeed.
@@jacks19822 Ah, gotcha! Light streaks and sound lines were done in KeyShot actually, but the text was done in After Effects yes : ) Thanks again!
@@Miror Woow that's amazing, that was true mastery. Sound effects can be done using fading area light, but streaks had me buffled, still couldn't think of a way to do that... I'm trying to replicate the running light streak effect (through the pcbs) in dyson's ads here... scratching my head.. ruclips.net/video/F-fidnTbr6k/видео.html This is a 100Ks dollar ad, using many software to compose such a film.
It was very useful. This training owes me to you 👌🏻🙏🏻
Nice tutorial and you good techniques work
Excellent tutorial! no fluff, no annoying music, down to the point. Thanks to you and some playing around, I am up and running with the software in one Sunday afternoon.
waw nice shot....ok, nice keyshot!
Hello, I am having the problem, that my the bushes are penetrating my sprockets after standing on each other for a few seconds. They are both set collision bodies. I playing around with weight, collision material settings, but to no success.Do you have any ideas?Thank you!
Hi, I really can't tell you, as I unfortunately don't have a license for MCD anymore. Sorry about that. Hope you manage to work it out. Cheers
@@Miror я разрешаю скачать тебе эту программу на торенте
perfect
amazing tutorial!
Which software your using
It's in the title: NX
has anyone said that you are great instructor ?
what about DFM ??
What about DFM?
How was the environment lighting done for that render? it would be of great help. Thank You.
Did you code this NX custom interface in Python or other language? Could you advice resources to do custom interfaces for NX? Thank you!
Hi, no this is a simple custom adjustment using profiles. No coding is required for this :) User profiles can be shared through the mtx format if I recall correctly
@@Miror thank you very much!
what a nice video
very good my friend! You earning a new subscriber!
Very nice video! Ive been learning a lot! God bless you! Thanks!
Glad to hear it! Thanks for your kind words 🍻
Nice and very much helpful to me.. thank you so much.
Join NX Discord channel grabcad.com/groups/siemens-nx-unigraphics-users/discussions/discord-channels-for-siemens-nx-and-teamcenter
In a word, AWESOME! 🍾
Blowing minds and leaving everyone in the dust. Amazing work!
Hah! That feels overwhelming. Thank you so much for the nice words Dan 🙌
Amazing animation.....waiting was worth it 👏
Hah, yeah took a little longer than anticipated. Cheers!
Soooo good! Love it 👍
Cheers Harry!
Brilliant work. All frames are keepers for sure. If I may however share the one which is going in my hall of fame is when the beans drop into the tray and the light turns on. Its so natural that its so soothing. Also a huge fan of the matrix style freeze frame with pan and tumble movements! So fresh!
Thank you Roshan! Really nice to hear that. Beans falling down is my own little favorite here too :) I think I should be uploading this to vimeo too to avoid that pesky compression.
Amazing work.
Awesome!!
Well-done, man!
Thank you Will! And thanks again for those late night tips :)
very beautiful Presentation.. ❤❤😍 how did you manage to do coffee beans simulation???
Thank you! The simulation was done using Blender :)
@@Mirorohh i see.. thankyou😊
helped me a lot thanks !
Super video, I love it.
Is there a way to like define the distance between 2 points? I don't want to use Swept to create a Aircraft wing. I want to use realize shape instead. But in the Assembly the height of the fuselage is parametric. So the wing has to be as well.
Thx a lot for this, really good result. I wanted to ask you about your hardware configuration in order to use keyshot on this level?
I would like to know how to make a white (very light grey) cloth. Even if I change the color and the width of the threads to maximum all I can achive is a pretty dark grey/brownish cloth. The lighting of the scene should be fine as all the other materials in the scene looks great. What could be the problem? Any thoughts on this? Great tutorial btw, Thanks!
Hi Boldizsár, Yes I've had that challenge myself a couple of times, and whereas I didn't manage to get a fully bright white(hoping this would be dealt with in KS10), there are some steps you can do to increase the whiteness. 1. Reduce Refractive Index to 1,2-1,4. While this might not be "scientifically correct", it does some wonders in allowing the material to reflect less of the lighting. Or at least that's what I believe is happening, but I'm on thin ice regarding what's actually happening regarding the absorption. You can actually mimic a metallic look by bumping it up to 6-8. 2. Reduce the distance between threads. Maybe have little to no distance between threads to avoid the shadowy squares inbetween the weft and warp. somewhere around 0,9-0,98 should do. 3. Increase the weave tension: Increasing it to something around 100-3000 might reduce the shadows between the yarn. You need to play around a little with this though to make sure you preserve a shape you want. A high tension together with zero distance between threads makes the material a little buggy. 4. Change from round to ribbon. Might not be what you're after, but at least it will remove the shadows on the individual yarns and leave the material brighter. Hope something from these work out for you. And thanks for the kind words!
Miror Thank you for the quick and detailed response! Yes setting the reflective index around 1 gave me the best results, but still not perfect. I am actually working on a lampshade detail. So I imagine to get scattered light / illumination through the cloth wouldn’t work out anyway.
@@pilldreamer Reducing it to 1 would be a bit too much i suspect. Doesn't it come off as flat? Actually you could make light shine through bit of gap between the threads and enable "Transparency" at the bottom of the shader :)
good job
Awesome tutorial! Thanks so much for sharing this knowledge!
help me '' the file contains more than 10,000 faces creating a subdivision body can take very long do you want to continue ? ''
Amazing work! I was wondering if you could do a tutorial for the environment and lighting of this. Would be great!
Thank you! Yes that could be something indeed. Been considering doing such a tut.Also worth mentioning that the scene is available through the course at gumroad if you want to have a closer look under the hood.
Nice vidéo, as always ! Are you thinking of making a specific video about unwrapping feature in Keyshot 9.1 ? I'd love to know how to apply a plywood texture on the edge of a complex object made of bended wood for exemple :)
Thank you! Yes I hope to have a chance to dive into that soon. In the meantime I recommend looking into my weld tutorial as the technique applies to multiple scenarios including plywood.
@@Miror I've just seen it, I didn't know these features in NX (I learned it 10 years ago 😱) ! Today I'm using solidworks, I've to check how to achieve those kind of things...
@@simonchasseloup2686 Yeah it's quite the beast! What's good is that solidworks is borrowing the parasolid kernel from NX, so you should be able to output similar results. However, I'm not sure it offers as much flexibility and control as NX does. But I'm a bit ignorant when it comes to SW so I'm not really sure about the tools you'll have. Let me know if you find any of the techniques applicable:)
Awesome!!! Is there a way to import the mechanism directly in Keyshot as animation keyframes?
Cheers! Yes, if you rig the animation in software like blender, you can do it using the alembic (.abc) format.
Sumptuously! Thanks for the detailed tutorial and file of grid. Is there a way to create a mesh of constant diameter on the surface? In this lesson, the fibers taper to the edges.
Cheers! I have been doing a few experiments on that, and I haven't found the solution yet. I thought enabling normal direction would take care of it, but it doesn't seem to deal with that slight tapering as you point out. TL;DR - Haven't found a solution to the tapering yet, but enabling Normal takes care of the worst.
@@Miror Thanks for the answer! I tried changing the X-Form grid (U and V), but it made it even worse or didn't work. I also want to achieve a coincidence grid location on the cap along the X and Y axes. In this method, the grid has rotation from the axis.
@@13thwulf Hmm.. are the length/width ratio on your base surface roughly the same as the control surface? I found that it's important to have as similar traits as possible for the two surfaces. If you can manage to preserve the surface area as well it would be perfect, but I realize that can be tricky. Also: Refit surface can do wonders if you are stuck with messy NURBS. In summary, the correlation between base and control surface is crucial to transfer the shape of the grid.
@@Miror It is difficult to answer this question now. NX is not the main program in which I work. May I write you a letter (email on the Mirror website)?
@@13thwulf Ah gotcha. Well I understand it can be a little bit of a challenge then. I'm currently awaiting some license updates on my end, so I'm unable to look at it directly I'm afraid, but if you are in no rush I can have a look when I get a chance.
Nice tutorial! It would be great to know how you made the wood texture, it looks great! Congratulations!
Thank you! Appreciate it. The wood is based on a texture pack from cc0textures (desaturated diffuse) . A little slim library still, but high quality :) If you want to see the setup, the scene file is included in the full course at gumroad: gumroad.com/l/ks9
Excellent overview. Anything coming from you or Esben is always top-notch.
Thank you Phil! So happy to hear that.